Xenodimensional Audio

XenoSift - Coming Soon!

Combinatorial multi-effect / signal-chain randomisation laboratory

Ten effect slots with direct drag-and-drop reordering, a deep library of processors, structural randomisation, per-parameter SIFT controls, a dedicated randomisation settings editor, modulation and enough possible effect orders to make “try everything” physically unreasonable.

24 effects 10 effect slots Drag & drop routing Order / Param / All LFOs + Matrix Deep Edit Randomisation editor
A$60
XenoSift main interface
Main interface — ten-slot signal chain and Barberpole Phaser Deep Edit
Core workflow

Roll. Listen. Intervene.

XenoSift treats the effect chain itself as a playable compositional object. Build deliberately, randomise selectively, lock what works, and keep exploring around it.

  • Drag and drop any of the ten effect cards to reorder the live signal chain directly by hand.
  • Randomise effect order independently from parameter values.
  • PARAM randomisation for fast timbral mutation without rebuilding the chain.
  • ALL operations for broad structural exploration.
  • Ten visible effect slots with routing flow and per-effect locking.
  • Deep Edit pages expose the character controls of each processor.
  • Per-parameter SIFT controls make randomisation selective rather than indiscriminate.
  • Dedicated LFO and Matrix pages extend movement beyond static randomisation.
  • The Randomisation Settings editor lets you bias which processors and behaviours can participate, so chaos can be curated rather than left completely blind.
  • Two Step Sequencer modulators and 9 LFOs provide repeatable movement alongside the Matrix.
Controlled chaos

Randomisation Settings editor

XenoSift’s randomisation system is not limited to a single fire-and-forget button. The dedicated Randomisation Settings editor lets you shape the behaviour of ALL rolls and decide how adventurous or conservative the engine should be.

  • Set per-effect participation probabilities for structural ALL randomisation.
  • Save and load randomisation setups for different creative strategies.
  • Recall factory starting points or create your own curated randomisation profiles.
  • Use it as a way to steer discovery toward the types of processors you currently want in play.
XenoSift Randomisation Settings editor
Randomisation Settings editor — curating processor presence and behaviour during ALL rolls
24 processors

The XenoSift effect catalogue

Populate the ten-slot chain from any of these 24 processors, then drag and drop the cards into the order you want or let XenoSift roll a new route for you.

Drag any processor to rearrange this catalogue. The first ten positions are highlighted to represent the ten processors currently occupying a XenoSift patch. This demonstration resets when the page is reloaded.

Aperture Filter
Nullspace Reverb
Comb
Flange
Vowel
Phaser
Corrode
Doubler
Ring Mod
Hyperprism Chorus
Resonator
Pitch Shifter
Frequency Shifter
Wavefolder
Ratchet
Granular Delay
Afterimage Delay
Spectral Doppler
Trance Gate
Barberpole Phaser
Beat Repeater
Buffer Shuffler
Time Slicer
Multiband Panner
Official Xenodimensional metrology

Technical specifications*

*The first four are entirely real mathematics. LCJ and LPS are also real mathematics; only the units are questionable.

7,117,005,772,800 possible 10-slot effect orders from 24 effects (24P10)
≈225,500 years to make that many rolls at one randomisation per second
≈440,000 LCJ Lunar Cow Journeys at the established Xenodimensional standard
1.85 LPS Lunar Paper Stacks if every effect order gets its own A4 interface printout

The paper specification

One interface print per effect order 7,117,005,772,800 sheets
Assumed A4 paper thickness ≈0.10 mm
Total stack height ≈711,700 km
Earth → Moon ≈1.85×
Approx. paper mass at 80 gsm ≈35.5 million tonnes
Complete XenoSift stacks to reach the Sun ≈210

The time specification

  • One unique order per day would take about 19.5 billion years to exhaust the space.
  • That is longer than the current age of the universe.
  • One random roll per second for 7.117 trillion rolls still does not guarantee every order has appeared because randomisation can repeat previous states.
  • At N random draws from N equally likely states, the expected unique coverage is only about 63.2%.

Combinatorial figures describe effect order only; parameter values and modulation multiply the practical sonic possibility space far beyond this figure.

Print every XenoSift effect order on its own A4 sheet and the stack passes the Moon by roughly 327,000 km. 1.85 LPS — Lunar Paper Stacks
At one randomisation per second, you could ride a cow to the Moon and back nearly 440,000 times before being 99% likely to have heard every possible XenoSift effect order. ≈440,000 LCJ — Lunar Cow Journeys

XenoSift

For producers who want a multi-effect that behaves less like a rack and more like a discovery engine.

VST3 format and standalone for Windows 10/11
VST3, AU and standalone for MacOS intel/Silicon

A$60 AUD Shop